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> <channel><title>gehrcke.de &#187; Games</title> <atom:link href="http://gehrcke.de/category/games/feed/" rel="self" type="application/rss+xml" /><link>http://gehrcke.de</link> <description>Jan-Philip Gehrcke&#039;s website</description> <lastBuildDate>Sun, 13 May 2012 17:17:35 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Mouse sensitivity issue in Source based games with wide screen setting</title><link>http://gehrcke.de/2009/08/mouse-sensitivity-issue-in-source-based-games-with-wide-screen-setting/</link> <comments>http://gehrcke.de/2009/08/mouse-sensitivity-issue-in-source-based-games-with-wide-screen-setting/#comments</comments> <pubDate>Sun, 23 Aug 2009 18:19:19 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Technical Stuff]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=889</guid> <description><![CDATA[<p>Some years ago, I liked playing Counterstrike (at last 1.6) professionally. The people who know what I&#8217;m talking about, also know that mouse/sensitivity/resolution configuration is crucial for success. These days, friends and me from time to time play Day of Defeat: Source and Team Fortress 2. In these games, I&#8217;ve lost a huge amount of [...]]]></description> <content:encoded><![CDATA[<p>Some years ago, I liked playing <em>Counterstrike</em> (at last 1.6) professionally. The people who know what I&#8217;m talking about, also know that mouse/sensitivity/resolution configuration is crucial for success. These days, friends and me from time to time play <em>Day of Defeat: Source</em> and <em>Team Fortress 2</em>. In these games, I&#8217;ve lost a huge amount of skill im comparison with <em>Counterstrike</em> in earlier days. That&#8217;s okay, because I did not play for years and I do not know <strong>how</strong> to play DoD/TF2 as well as <em>Counterstrike</em> formerly. But unnecessarily one annoying thing results in an even bigger loss of skill: setting the same mouse sensitivity in CS 1.6 (<em>&#8220;Halflife 1&#8243;</em>) and DoD:S/TF2 (<em>&#8220;Halflife 2&#8243;</em>) <strong>does not result in the same <em>distance-of-mouse-movement</em> to <em>distance-of-crosshair-movement-on-the-screen</em> ratio</strong>, when using wide screen aspect ratio. Now, I&#8217;ve spent some time to analyze this issue more deeply.<span
id="more-889"></span></p><h4>Method</h4><p>I&#8217;ve modified my mouse pad with some steering elements, so that I can make the same mouse movement with only right/left component with always the same <strong>distance-of-mouse-movement</strong>. It&#8217;s quite accurate.</p><p>Ingame I stand right in front of a wall and shoot to mark a point on this wall. I then go &#8220;some steps&#8221; backwards, stand still and aim at this marked point on the wall. This guarantees that I really look straightforward (and not a bit up/down). Starting at this marked point, I perform the special right/left movement of a certain distance. Then I simply measure the distance <strong>D</strong> between the crosshair position and the marked point directly on the screen using a ruler. The result of this measurement is the quantity <strong>D [cm] </strong> I base my conclusions on: I take this value under certain different conditions and compare them.</p><p>Of course this method brings along a measurement error of about some millimeters, but it&#8217;s negligible in comparison with the distances I&#8217;m measuring <strong>and</strong> with the differences of the distances I&#8217;m comparing.</p><h4>Experiment, results and discussion</h4><p>The following table shows the relevant configuration that is valid throughout the whole test:</p><h5>General configuration</h5><table><tr><td>mouse</td><td>MX 518</td></tr><tr><td>mouse dpi setting</td><td>lowest</td></tr><tr><td><em>Windows</em> mouse speed</td><td>6/11</td></tr></table><p>Okay, now let&#8217;s see the results of the tests with Counterstrike 1.6</p><h5>Counterstrike 1.6</h5><table><tr><td>resolution</td><td>1600 x 1200 (4/3)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td>launch options:<em> -noforcemspd -noforcemaccel -noforcemparms</em></td></tr><tr><td><strong>D</strong></td><td>19 cm</td></tr></table><p><code>D=19 cm</code>. This was measured at least 20 times on different maps and on different positions. Now I&#8217;ve changed the resolution (and the aspect ratio):</p><table><tr><td>resolution</td><td>1920 x 1200 (16/10)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td>launch options:<em> -noforcemspd -noforcemaccel -noforcemparms</em></td></tr><tr><td><strong>D</strong></td><td>19 cm</td></tr></table><p><code>19 cm</code>, again. I somehow remembered that changing the aspect ratio in <em>Halflife 1</em> results in another real sensitivity while keeping the same <em>sensitivity</em> setting. I&#8217;ve just measured that I remembered wrong: <strong>In Counterstrike 1.6, the real sensitivity is independent of the aspect ratio (while keeping the same <em>sensitivity</em> setting)!</strong></p><p>Now let&#8217;s see what&#8217;s up with <em>Day of Defeat: Source</em>.</p><h5>Day of Defeat: Source</h5><p>Regarding <em>Halflife 2</em> / the <em>Source</em> engine, I only consider DoD:S &#8212; I think the results should be the same as for TF2; at least I hope <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p><table><tr><td>resolution</td><td>1600 x 1200 (4/3)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td> m_pitch &#8220;0.022&#8243;, m_side &#8220;0.8&#8243;, m_yaw &#8220;0.022&#8243;, m_filter &#8220;0&#8243;, m_forward &#8220;1&#8243;, m_customaccel &#8220;0&#8243;, m_customaccel_scale &#8220;0&#8243;, m_customaccel_max &#8220;0&#8243;, m_customaccel_exponent &#8220;1&#8243;, m_mouseaccel1 &#8220;0&#8243;, m_mouseaccel2 &#8220;0&#8243;, m_mousespeed &#8220;1&#8243;,</td></tr><tr><td><strong>D</strong></td><td>19 cm</td></tr></table><p><strong>Again D = 19 cm</strong>. It seems that you can keep the same <em>sensitivity</em> setting in <em>Hl1</em> and <em>Hl2</em> without any worry; at least for a 4/3 aspect ratio in <em>Hl2</em>. Let&#8217;s change the aspect ratio here, too.</p><table><tr><td>resolution</td><td>1920 x 1200 (16/10)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td> m_pitch &#8220;0.022&#8243;, m_side &#8220;0.8&#8243;, m_yaw &#8220;0.022&#8243;, m_filter &#8220;0&#8243;, m_forward &#8220;1&#8243;, m_customaccel &#8220;0&#8243;, m_customaccel_scale &#8220;0&#8243;, m_customaccel_max &#8220;0&#8243;, m_customaccel_exponent &#8220;1&#8243;, m_mouseaccel1 &#8220;0&#8243;, m_mouseaccel2 &#8220;0&#8243;, m_mousespeed &#8220;1&#8243;,</td></tr><tr><td><strong>D</strong></td><td>16 cm</td></tr></table><p>Err.. okay now we&#8217;ve seen an essential difference between <em>Halflife 1</em> and <em>Halflife 2</em> based games: <strong>In DoD:S the real sensitivity depends on the aspect ratio!</strong> And what now? You <strong>*want*</strong> to have the same real sensitivity as in <em>Hl1/Counterstrike 1.6</em>? I tried to calculate it, assuming linearity:</p><pre>
s1/s2 = a1/a2
s1=1.0, a1=1600/1200, a2=1920/1200
s2=1.2
</pre><p>Let&#8217;s see:</p><table><tr><td>resolution</td><td>1920 x 1200 (16/10)</td></tr><tr><td>sensitivity</td><td>1.2</td></tr><tr><td>others</td><td> m_pitch &#8220;0.022&#8243;, m_side &#8220;0.8&#8243;, m_yaw &#8220;0.022&#8243;, m_filter &#8220;0&#8243;, m_forward &#8220;1&#8243;, m_customaccel &#8220;0&#8243;, m_customaccel_scale &#8220;0&#8243;, m_customaccel_max &#8220;0&#8243;, m_customaccel_exponent &#8220;1&#8243;, m_mouseaccel1 &#8220;0&#8243;, m_mouseaccel2 &#8220;0&#8243;, m_mousespeed &#8220;1&#8243;,</td></tr><tr><td><strong>D</strong></td><td>21 cm</td></tr></table><p><code>D=19 cm</code> would have been desired, but I got <code>21 cm</code>. When we assume linearity and calculate <code>16 cm*1.2=19.2 cm</code> and compare that to the result <code>D=21 cm</code>, we see that the assumption of linearity is wrong.</p><p>There is a nonlinearity between the <em>sensitivity</em> setting and the <em>distance-of-crosshair-movement-on-the-screen</em>. I did not expect this nonlinearity and I don&#8217;t think that it makes any sense. It means that when you change your <em>sensitivity</em> setting from 1 to 2, you won&#8217;t get double speed! In this case, you will get more!</p><p>The dumb thing now is that we don&#8217;t know and I don&#8217;t want to do many measurements to find out the almost-exact form of this nonlinearity. Hence, <strong>because of this nonlinearity, we cannot calculate the <em>sensitivity</em> setting for DoD:S in widescreen mode to get exactly the same real sensitivty as in 4/3 mode of DoD:S or as in widescreen/normal mode of Counterstrike 1.6</strong>. Since  it is a matter of fact that we cannot set it more exactly than to one digit (DoD rounds it then), an exact calculation would even not help much in many cases. <strong>With this widescreen aspect ratio, you&#8217;re simply not able to get the same real sensitivity as in CS 1.6 or as in DoD:S 4/3 screen mode <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> <br
/> </strong></p><h4>Conclusion</h4><p><em>Counterstrike 1.6</em>, which is based on <em>Halflife 1</em>, produces the same real sensitivity for normal or widescreen aspect ratios, while keeping the same <em>sensitivity</em> setting. <em>Day of Defeat: Source</em>, which is based on <em>Halflife 2</em>, produces the same real sensitivity as <em>Counterstrike 1.6</em>, while keeping the same <em>sensitivity</em> setting <strong>and</strong> playing in 4/3 aspect ratio mode.</p><p>If you play <em>Day of Defeat: Source</em> in widescreen mode, you have to adjust your <em>sensitivity</em> setting to get the same real sensitivity as in 4/3 mode of DoD:S or as on widescreen/normal mode of <em>Counterstrike 1.6</em>. <strong>But</strong>:</p><ul><li>it cannot be calculated easily, because of an unknown nonlinear relation</li><li>if you find it out by &#8220;trying&#8221;, you often cannot set it exactly, because only one digit is allowed</li></ul><p><strong>I want to have the same real sensitivity on both, Counterstrike 1.6 and DoD:S. Hence, I have to play DoD:S in a 4/3 mode on a wide screen. Urks.</strong></p><p>If you have more information about this problem, then please let me know. Any feedback is appreciated.</p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/08/mouse-sensitivity-issue-in-source-based-games-with-wide-screen-setting/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Petition gegen ein generelles Verbot von &#8220;Killerspielen&#8221;</title><link>http://gehrcke.de/2009/07/petition-gegen-ein-generelles-verbot-von-killerspielen/</link> <comments>http://gehrcke.de/2009/07/petition-gegen-ein-generelles-verbot-von-killerspielen/#comments</comments> <pubDate>Fri, 10 Jul 2009 20:09:14 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[General]]></category> <category><![CDATA[German]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=668</guid> <description><![CDATA[<p>Als ehemaliger, begeisterter &#8220;Killerspiele-Spieler&#8221;, der durch dieses Tun dennoch &#8212; so denke ich &#8212; keine besondere Neigung zu Gewalt entwickelt hat, unterstütze ich die aktuelle Petition gegen ein generelles Verbot von &#8220;Killerspielen&#8221; sehr. Petitionstext:</p><p>Der Deutsche Bundestag möge sich gegen den Beschluss der Innenmisterkonferrenz vom 5. Juni 2009 entscheiden, der ein &#8220;Herstellungs- und Verbreitungsverbot&#8221; von [...]]]></description> <content:encoded><![CDATA[<p>Als ehemaliger, <a
href="http://www.esl.eu/de/player/215858/">begeisterter &#8220;Killerspiele-Spieler&#8221;</a>, der durch dieses Tun dennoch &#8212; so denke ich &#8212; keine besondere Neigung zu  Gewalt entwickelt hat, unterstütze ich die <a
href="http://bit.ly/cld3R">aktuelle Petition</a> gegen ein generelles Verbot von &#8220;Killerspielen&#8221; sehr. Petitionstext:<span
id="more-668"></span></p><blockquote><p>Der Deutsche Bundestag möge sich gegen den Beschluss der Innenmisterkonferrenz vom 5. Juni 2009 entscheiden, der ein &#8220;Herstellungs- und Verbreitungsverbot&#8221; von Action-Computerspielen vorsieht.</p></blockquote><p>Aus der Begründung:</p><blockquote><p> Als volljähriger Bürger und Wahlberechtigter bitte ich Sie nachdrücklich, &#8230;</p><ul><li>den irreführenden und diskriminierenden Begriff &#8220;Killerspiele&#8221; aus der politischen Diskussion zu nehmen.</li><li>das Vertrauen der Öffentlichkeit in die bestehenden staatlichen Jugendschutzmechanismen zu stärken.</li><li>den Vollzug bestehender Gesetze zu verbessern und zu gewährleisten, dass Kindern und Jugendlichen nur Computer- und Videospiele entsprechend der USK-Jugendfreigabe zugänglich gemacht werden.</li><li>Eltern, Pädagogen sowie erzieherisch verantwortliche Personen bei der Förderung der Medienkompetenz zu unterstützen.</li><li>die Computer- und Videospiele-Branche in Deutschland und insbesondere die Ausbildung in diesen zukunftsträchtigen Berufen zu fördern.</li></ul></blockquote><p>Ich habe mitgezeichnet und Du möchtest es vielleicht auch. Man muss sich einfach <a
href="https://epetitionen.bundestag.de/index.php?action=register">registrieren</a> und <a
href="http://bit.ly/cld3R">hier</a> &#8220;Petition mitzeichnen&#8221; anklicken.</p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/07/petition-gegen-ein-generelles-verbot-von-killerspielen/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
