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> <channel><title>gehrcke.de &#187; Personal Stuff</title> <atom:link href="http://gehrcke.de/category/personal-stuff/feed/" rel="self" type="application/rss+xml" /><link>http://gehrcke.de</link> <description>Jan-Philip Gehrcke&#039;s website</description> <lastBuildDate>Sun, 13 May 2012 17:17:35 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Returned from Montana (ICMRM): impressions and photos</title><link>http://gehrcke.de/2009/09/returned-from-montana-icmrm-impressions-and-photos/</link> <comments>http://gehrcke.de/2009/09/returned-from-montana-icmrm-impressions-and-photos/#comments</comments> <pubDate>Mon, 07 Sep 2009 04:55:55 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[Magnetic Particle Imaging]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Photos]]></category> <category><![CDATA[Science]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=966</guid> <description><![CDATA[<p>Yesterday I returned from Montana, USA. The conference (International Conference on Magnetic Resonance Microscopy) was awesome, traveling was good and the Americans are weird; in particular their food and cars .</p><p>My poster received some good feedback; but MPI was &#8212; as expected &#8212; under-represented. However, seeing and talking to at least one other MPI [...]]]></description> <content:encoded><![CDATA[<p>Yesterday I returned from <a
href="http://en.wikipedia.org/wiki/Montana">Montana, USA</a>. The conference (<a
href="http://www.icmrm10.montana.edu/">International Conference on Magnetic Resonance Microscopy</a>) was awesome, traveling was good and the Americans are weird; in particular their food and cars <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .<span
id="more-966"></span></p><p><a
href="http://gehrcke.de/files/stud/gehrcke_ICMRM09poster_MPI.pdf">My poster</a> received some good feedback; but <a
href="http://en.wikipedia.org/wiki/Magnetic_Particle_Imaging">MPI</a> was &#8212; as expected &#8212; under-represented. However, seeing and talking to at least one other <a
href="http://en.wikipedia.org/wiki/Magnetic_Particle_Imaging">MPI</a> guy (<a
href="http://www.sysbio.org/resources/staff/minard.stm">Kevin Minard</a>) was great.</p><p>During the stay in Montana, we did not have much time to see nature. But on wednesday afternoon, there was a guided trip to <a
href="http://en.wikipedia.org/wiki/Yellowstone_National_Park">Yellowstone National Park</a>. We had beautiful (sunburn-)weather and it was just awesome. During some hours we could see many really marvellous parts of the park. I took some photos; you can see the full gallery <a
href="http://gehrcke.de/mm/090902_yellowstone_park">here</a>.</p><p>Let me present a very small preview to you:</p><p><a
href="http://gehrcke.de/wp/wp-content/uploads/2009/09/090902233138__montana_yellowstone_exkursion__P1040557.JPG" rel="lightbox[966]"><img
src="http://gehrcke.de/wp/wp-content/uploads/2009/09/090902233138__montana_yellowstone_exkursion__P1040557-300x168.jpg" alt="090902233138__montana_yellowstone_exkursion__P1040557" title="090902233138__montana_yellowstone_exkursion__P1040557" width="300" height="168" class="aligncenter size-medium wp-image-969" /></a></p><p><a
href="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903005132__montana_yellowstone_exkursion__P1040637.JPG" rel="lightbox[966]"><img
src="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903005132__montana_yellowstone_exkursion__P1040637-300x168.jpg" alt="090903005132__montana_yellowstone_exkursion__P1040637" title="090903005132__montana_yellowstone_exkursion__P1040637" width="300" height="168" class="aligncenter size-medium wp-image-971" /></a></p><p><a
href="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903010258__montana_yellowstone_exkursion__P1040682.JPG" rel="lightbox[966]"><img
src="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903010258__montana_yellowstone_exkursion__P1040682-300x168.jpg" alt="090903010258__montana_yellowstone_exkursion__P1040682" title="090903010258__montana_yellowstone_exkursion__P1040682" width="300" height="168" class="aligncenter size-medium wp-image-972" /></a></p><p><a
href="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903010444__montana_yellowstone_exkursion__P1040688.JPG" rel="lightbox[966]"><img
src="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903010444__montana_yellowstone_exkursion__P1040688-300x168.jpg" alt="090903010444__montana_yellowstone_exkursion__P1040688" title="090903010444__montana_yellowstone_exkursion__P1040688" width="300" height="168" class="aligncenter size-medium wp-image-973" /></a></p><p><a
href="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903022702__montana_yellowstone_exkursion__P1040786.JPG" rel="lightbox[966]"><img
src="http://gehrcke.de/wp/wp-content/uploads/2009/09/090903022702__montana_yellowstone_exkursion__P1040786-300x168.jpg" alt="090903022702__montana_yellowstone_exkursion__P1040786" title="090903022702__montana_yellowstone_exkursion__P1040786" width="300" height="168" class="aligncenter size-medium wp-image-974" /></a></p><p>Once again: the full gallery is available <a
href="http://gehrcke.de/mm/090902_yellowstone_park">here</a>.</p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/09/returned-from-montana-icmrm-impressions-and-photos/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>going to Montana: ICMRM</title><link>http://gehrcke.de/2009/08/going-to-montana-icmrm/</link> <comments>http://gehrcke.de/2009/08/going-to-montana-icmrm/#comments</comments> <pubDate>Fri, 28 Aug 2009 23:06:03 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[General]]></category> <category><![CDATA[Magnetic Particle Imaging]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Science]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=958</guid> <description><![CDATA[<p>In a few hours, I am leaving to visit the ICMRM, a conference about physics (magnetic resonance and stuff like this) in Montana. It will be my first time in America, but a very short time: just a week.</p><p>The route will go along Würzburg, Frankfurt, Dallas, Denver, Bozeman and Yellowstone Park; half around the [...]]]></description> <content:encoded><![CDATA[<p>In a few hours, I am leaving to visit the <a
href="http://www.icmrm10.montana.edu/">ICMRM</a>, a conference about physics (magnetic resonance and stuff like this) in <a
href="http://en.wikipedia.org/wiki/Montana">Montana</a>. It will be my first time in America, but a very short time: just a week.<span
id="more-958"></span></p><p>The route will go along Würzburg, Frankfurt, Dallas, Denver, Bozeman and Yellowstone Park; half around the world. That&#8217;s new to me.</p><p>My group and I will be presenting our work on <a
href="http://en.wikipedia.org/wiki/Magnetic_Particle_Imaging">Magnetic Particle Imaging</a>, a very new imaging technique for biomedical applications (<a
href="http://gehrcke.de/files/stud/gehrcke_presentation_MPI_medtechsem_pub.pdf">German slides</a>). <a
href="http://gehrcke.de/category/technical-stuff/google-summer-of-code/">After working on GSoC until August, 24th</a>, much effort was needed to finalize the poster for the conference. Now, a few hours before the flight starts, it&#8217;s &#8220;just finished&#8221; (see below).</p><p>Hopefully the weather in Montana is great and the conference will be a success for our group! Maybe I&#8217;ll post some impressions here, when there&#8217;s time and internet <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p><p><strong>Related Links:</strong><br
/> <a
href="http://gehrcke.de/files/stud/gehrcke_ICMRM09poster_MPI.pdf">Poster about our work on Magnetic Particle Imaging</a><br
/> <a
href="gehrcke_ICMRM09_abstr_MPI_MMF2vsSPM_090713.pdf">Abstract about our work on Magnetic Particle Imaging</a></p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/08/going-to-montana-icmrm/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Google Summer of Code end: code upload and acknowledgement</title><link>http://gehrcke.de/2009/08/google-summer-of-code-end-code-upload-and-acknowledgement/</link> <comments>http://gehrcke.de/2009/08/google-summer-of-code-end-code-upload-and-acknowledgement/#comments</comments> <pubDate>Mon, 24 Aug 2009 19:17:01 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[Amazon Web Services]]></category> <category><![CDATA[CernVM]]></category> <category><![CDATA[Clobi]]></category> <category><![CDATA[General]]></category> <category><![CDATA[GSoC 2009]]></category> <category><![CDATA[Nimbus]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Python]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=929</guid> <description><![CDATA[<p>The Google Summer of Code 2009 final evaluation deadline is today; 19 UTC. I don&#8217;t have time to summarize my summer here now, but there are two things I want to say to the world. First, I want to thank many people for enriching my summer. Second, I would like to announce the Clobi project [...]]]></description> <content:encoded><![CDATA[<p>The <em>Google Summer of Code 2009</em> final evaluation deadline is today; 19 UTC. I don&#8217;t have time to summarize my summer here now, but there are two things I want to say to the world. First, I want to thank many people for enriching my summer. Second, I would like to announce the <em>Clobi</em> project on <em>Google Code</em>.<span
id="more-929"></span></p><h4>Acknowledgement</h4><ul><li><a
href="http://www.mcs.anl.gov/~keahey/">Kate Keahey</a> (<a
href="http://www.anl.gov/">Argnonne National Laboratory</a>/<a
href="http://globus.org/">The Globus Alliance</a>/<a
href="http://workspace.globus.org/">Nimbus team</a>).<br
/> She offered me a fabulous mentorship. I assess this at its true worth by looking at what I&#8217;ve learned throughout the summer just because of these great conversations <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . Thank you for all your support and dedication and for pushing me and the project forwards!</li></ul><ul><li><a
href="http://www.mcs.anl.gov/~tfreeman/">Tim Freeman</a> and <a
href="http://www.linkedin.com/pub/david-labissoniere/b/888/663">David LaBissoniere</a> (<a
href="http://www.anl.gov/">Argnonne National Laboratory</a>/<a
href="http://globus.org/">The Globus Alliance</a>/<a
href="http://workspace.globus.org/">Nimbus team</a>).<br
/> Wonderful, extensive and patient extra-premium-support-with-special-treatment regarding <em>Nimbus/Workspace</em> in the MUD. Thank you so much! You smoothed my technical way through the project.</li></ul><ul><li><a
href="https://excess.org/">Ian Ward</a> (creator of <a
href="http://excess.org/urwid">urwid</a>, a console user interface library for <em>Python</em>).<br
/> He supported me so great while I was implementing the user interface for <em>Clobi&#8217;s Resource Manager </em>using <em>urwid</em>&#8216;s new <em>SelectEventLoop</em> technology. Talking to him saved so much valuable time. Thank you!</li></ul><ul><li><a
href="http://www.elastician.com/">Mitchell Garnaat</a> (the creator of <a
href="http://code.google.com/p/boto/">boto</a>, a Python interface to Amazon Web Services) and the <a
href="http://groups.google.com/group/boto-users">boto users mailinglist</a>.<br
/> Great and essential support since almost one year now. Thank you very much for answering many questions!</li></ul><ul><li><a
href="https://savannah.cern.ch/users/pbuncic">Predrag Buncic</a> (<a
href="http://cernvm.cern.ch/cernvm/">CernVM</a>) and <a
href="http://www.linkedin.com/in/artemharutyunyan">Artem Harutyunyan</a> (<a
href="http://aliceinfo.cern.ch/Collaboration/index.html">ALICE@LHC</a>).<br
/> Thank you <a
href="http://gehrcke.de/2009/06/cernvm-on-nimbusec2-public-key-injection-problem/">for your support</a> regarding <em>CernVM</em> on <em>Nimbus</em>!</li></ul><ul><li><a
href="http://www.linkedin.com/pub/jakub-moscicki/0/629/b79">Jakub Moscicki</a>, <a
href="http://www3.imperial.ac.uk/people/u.egede">Ulrik Egede</a>, <a
href="http://homepages.physik.uni-muenchen.de/~Johannes.Elmsheuser/contact.html">Johannes Elmsheuser</a> and the rest of the <a
href="http://ganga.web.cern.ch/ganga/">Ganga</a> crew.<br
/> Thanks a lot for very important, effective and efficient support concerning the system behind <em>Clobi</em> and <em>Clobi&#8217;s Ganga backend</em>. You are great!</li></ul><ul><li><a
href="http://www.linkedin.com/pub/stefan-kluth/4/72a/971">Stefan Klut</a>h and <a
href="http://www.linkedin.com/profile?viewProfile=&#038;key=15670615">Stefan Stonjek</a> (<a
href="http://atlas.ch/">ATLAS@LHC</a>, <a
href="http://www.mpp.mpg.de/">Max-Planck-Institut für Physik, Munich</a>)<br
/> Thank you for many helpful discussions, support and beautiful times in Munich!</li></ul><ul><li><a
href="http://people.cs.uchicago.edu/~borja/">Borja Sotomayor</a> (<a
href="http://www.uchicago.edu/">University of Chicago</a>, <a
href="http://globus.org">Globus Alliance</a>).<br
/> He made a great job as GSoC mentoring organization administrator. Thank you for this and for introducing the MUD <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</li></ul><ul><li>Paul D Marshall.<br
/> Thank you for discussions regarding dynamical deployment of computing resources.</li></ul><ul><li><a
href=" http://www.linkedin.com/pub/xiaoming-gao/9/a90/348">Xiaoming Gao</a>.<br
/> Thank you for the exciting cooperation regarding <em>Virtual Block Stores</em> for Nimbus.</li></ul><ul><li><a
href="http://en.wikipedia.org/wiki/Alex_Martelli">Alex Martelli</a>.<br
/> He answered <a
href="http://stackoverflow.com/questions/1185660/python-is-os-read-os-write-on-an-os-pipe-threadsafe">an important Python question</a> that most people could not answer. Smoothed my way to implement inter thread communication in <em>Clobi&#8217;s Resource Manager</em>.</li></ul><h4>Clobi @ Google Code</h4><p>In <a
href="http://gehrcke.de/2009/08/distribute-high-performance-computing-jobs-among-multiple-computing-clouds/">this blog post</a> I introduced <strong>Clobi</strong>, the result of this <em>Google Summer of Code</em> project. Today, I created a new project page for <em>Clobi</em> on <em>Google Code</em>: <a
href="http://code.google.com/p/clobi/">http://code.google.com/p/clobi/</a></p><p>As a first action, I pushed my local <a
href="http://en.wikipedia.org/wiki/Mercurial_%28software%29">mercurial</a> code repository into the online repository. You can browse the code <a
href="http://code.google.com/p/clobi/source/browse/#hg">here</a> and you can look through the development history (the commits I&#8217;ve made) <a
href="http://code.google.com/p/clobi/source/list">here</a>.</p><p>Then I prepared a test release of all <em>Clobi</em> components. You can get it <a
href="http://code.google.com/p/clobi/downloads/list">in the download section</a>.</p><p>That&#8217;s all about <em>Clobi</em> for the next time. From tomorrow on, I will go on with my master thesis project in Physics (about <em>Magnetic Particle Imaging</em>). Next week, the <a
href="http://www.icmrm10.montana.edu/">ICMRM</a> conference in Montanta starts and I&#8217;ve to make a poster for my contribution (abstract <a
href="gehrcke_ICMRM09_abstr_MPI_MMF2vsSPM_090713.pdf">here</a>).</p><p><strong>I will go on with <em>Clobi</em></strong>, when there is more free time <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/08/google-summer-of-code-end-code-upload-and-acknowledgement/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Mouse sensitivity issue in Source based games with wide screen setting</title><link>http://gehrcke.de/2009/08/mouse-sensitivity-issue-in-source-based-games-with-wide-screen-setting/</link> <comments>http://gehrcke.de/2009/08/mouse-sensitivity-issue-in-source-based-games-with-wide-screen-setting/#comments</comments> <pubDate>Sun, 23 Aug 2009 18:19:19 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Technical Stuff]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=889</guid> <description><![CDATA[<p>Some years ago, I liked playing Counterstrike (at last 1.6) professionally. The people who know what I&#8217;m talking about, also know that mouse/sensitivity/resolution configuration is crucial for success. These days, friends and me from time to time play Day of Defeat: Source and Team Fortress 2. In these games, I&#8217;ve lost a huge amount of [...]]]></description> <content:encoded><![CDATA[<p>Some years ago, I liked playing <em>Counterstrike</em> (at last 1.6) professionally. The people who know what I&#8217;m talking about, also know that mouse/sensitivity/resolution configuration is crucial for success. These days, friends and me from time to time play <em>Day of Defeat: Source</em> and <em>Team Fortress 2</em>. In these games, I&#8217;ve lost a huge amount of skill im comparison with <em>Counterstrike</em> in earlier days. That&#8217;s okay, because I did not play for years and I do not know <strong>how</strong> to play DoD/TF2 as well as <em>Counterstrike</em> formerly. But unnecessarily one annoying thing results in an even bigger loss of skill: setting the same mouse sensitivity in CS 1.6 (<em>&#8220;Halflife 1&#8243;</em>) and DoD:S/TF2 (<em>&#8220;Halflife 2&#8243;</em>) <strong>does not result in the same <em>distance-of-mouse-movement</em> to <em>distance-of-crosshair-movement-on-the-screen</em> ratio</strong>, when using wide screen aspect ratio. Now, I&#8217;ve spent some time to analyze this issue more deeply.<span
id="more-889"></span></p><h4>Method</h4><p>I&#8217;ve modified my mouse pad with some steering elements, so that I can make the same mouse movement with only right/left component with always the same <strong>distance-of-mouse-movement</strong>. It&#8217;s quite accurate.</p><p>Ingame I stand right in front of a wall and shoot to mark a point on this wall. I then go &#8220;some steps&#8221; backwards, stand still and aim at this marked point on the wall. This guarantees that I really look straightforward (and not a bit up/down). Starting at this marked point, I perform the special right/left movement of a certain distance. Then I simply measure the distance <strong>D</strong> between the crosshair position and the marked point directly on the screen using a ruler. The result of this measurement is the quantity <strong>D [cm] </strong> I base my conclusions on: I take this value under certain different conditions and compare them.</p><p>Of course this method brings along a measurement error of about some millimeters, but it&#8217;s negligible in comparison with the distances I&#8217;m measuring <strong>and</strong> with the differences of the distances I&#8217;m comparing.</p><h4>Experiment, results and discussion</h4><p>The following table shows the relevant configuration that is valid throughout the whole test:</p><h5>General configuration</h5><table><tr><td>mouse</td><td>MX 518</td></tr><tr><td>mouse dpi setting</td><td>lowest</td></tr><tr><td><em>Windows</em> mouse speed</td><td>6/11</td></tr></table><p>Okay, now let&#8217;s see the results of the tests with Counterstrike 1.6</p><h5>Counterstrike 1.6</h5><table><tr><td>resolution</td><td>1600 x 1200 (4/3)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td>launch options:<em> -noforcemspd -noforcemaccel -noforcemparms</em></td></tr><tr><td><strong>D</strong></td><td>19 cm</td></tr></table><p><code>D=19 cm</code>. This was measured at least 20 times on different maps and on different positions. Now I&#8217;ve changed the resolution (and the aspect ratio):</p><table><tr><td>resolution</td><td>1920 x 1200 (16/10)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td>launch options:<em> -noforcemspd -noforcemaccel -noforcemparms</em></td></tr><tr><td><strong>D</strong></td><td>19 cm</td></tr></table><p><code>19 cm</code>, again. I somehow remembered that changing the aspect ratio in <em>Halflife 1</em> results in another real sensitivity while keeping the same <em>sensitivity</em> setting. I&#8217;ve just measured that I remembered wrong: <strong>In Counterstrike 1.6, the real sensitivity is independent of the aspect ratio (while keeping the same <em>sensitivity</em> setting)!</strong></p><p>Now let&#8217;s see what&#8217;s up with <em>Day of Defeat: Source</em>.</p><h5>Day of Defeat: Source</h5><p>Regarding <em>Halflife 2</em> / the <em>Source</em> engine, I only consider DoD:S &#8212; I think the results should be the same as for TF2; at least I hope <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p><table><tr><td>resolution</td><td>1600 x 1200 (4/3)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td> m_pitch &#8220;0.022&#8243;, m_side &#8220;0.8&#8243;, m_yaw &#8220;0.022&#8243;, m_filter &#8220;0&#8243;, m_forward &#8220;1&#8243;, m_customaccel &#8220;0&#8243;, m_customaccel_scale &#8220;0&#8243;, m_customaccel_max &#8220;0&#8243;, m_customaccel_exponent &#8220;1&#8243;, m_mouseaccel1 &#8220;0&#8243;, m_mouseaccel2 &#8220;0&#8243;, m_mousespeed &#8220;1&#8243;,</td></tr><tr><td><strong>D</strong></td><td>19 cm</td></tr></table><p><strong>Again D = 19 cm</strong>. It seems that you can keep the same <em>sensitivity</em> setting in <em>Hl1</em> and <em>Hl2</em> without any worry; at least for a 4/3 aspect ratio in <em>Hl2</em>. Let&#8217;s change the aspect ratio here, too.</p><table><tr><td>resolution</td><td>1920 x 1200 (16/10)</td></tr><tr><td>sensitivity</td><td>1.0</td></tr><tr><td>others</td><td> m_pitch &#8220;0.022&#8243;, m_side &#8220;0.8&#8243;, m_yaw &#8220;0.022&#8243;, m_filter &#8220;0&#8243;, m_forward &#8220;1&#8243;, m_customaccel &#8220;0&#8243;, m_customaccel_scale &#8220;0&#8243;, m_customaccel_max &#8220;0&#8243;, m_customaccel_exponent &#8220;1&#8243;, m_mouseaccel1 &#8220;0&#8243;, m_mouseaccel2 &#8220;0&#8243;, m_mousespeed &#8220;1&#8243;,</td></tr><tr><td><strong>D</strong></td><td>16 cm</td></tr></table><p>Err.. okay now we&#8217;ve seen an essential difference between <em>Halflife 1</em> and <em>Halflife 2</em> based games: <strong>In DoD:S the real sensitivity depends on the aspect ratio!</strong> And what now? You <strong>*want*</strong> to have the same real sensitivity as in <em>Hl1/Counterstrike 1.6</em>? I tried to calculate it, assuming linearity:</p><pre>
s1/s2 = a1/a2
s1=1.0, a1=1600/1200, a2=1920/1200
s2=1.2
</pre><p>Let&#8217;s see:</p><table><tr><td>resolution</td><td>1920 x 1200 (16/10)</td></tr><tr><td>sensitivity</td><td>1.2</td></tr><tr><td>others</td><td> m_pitch &#8220;0.022&#8243;, m_side &#8220;0.8&#8243;, m_yaw &#8220;0.022&#8243;, m_filter &#8220;0&#8243;, m_forward &#8220;1&#8243;, m_customaccel &#8220;0&#8243;, m_customaccel_scale &#8220;0&#8243;, m_customaccel_max &#8220;0&#8243;, m_customaccel_exponent &#8220;1&#8243;, m_mouseaccel1 &#8220;0&#8243;, m_mouseaccel2 &#8220;0&#8243;, m_mousespeed &#8220;1&#8243;,</td></tr><tr><td><strong>D</strong></td><td>21 cm</td></tr></table><p><code>D=19 cm</code> would have been desired, but I got <code>21 cm</code>. When we assume linearity and calculate <code>16 cm*1.2=19.2 cm</code> and compare that to the result <code>D=21 cm</code>, we see that the assumption of linearity is wrong.</p><p>There is a nonlinearity between the <em>sensitivity</em> setting and the <em>distance-of-crosshair-movement-on-the-screen</em>. I did not expect this nonlinearity and I don&#8217;t think that it makes any sense. It means that when you change your <em>sensitivity</em> setting from 1 to 2, you won&#8217;t get double speed! In this case, you will get more!</p><p>The dumb thing now is that we don&#8217;t know and I don&#8217;t want to do many measurements to find out the almost-exact form of this nonlinearity. Hence, <strong>because of this nonlinearity, we cannot calculate the <em>sensitivity</em> setting for DoD:S in widescreen mode to get exactly the same real sensitivty as in 4/3 mode of DoD:S or as in widescreen/normal mode of Counterstrike 1.6</strong>. Since  it is a matter of fact that we cannot set it more exactly than to one digit (DoD rounds it then), an exact calculation would even not help much in many cases. <strong>With this widescreen aspect ratio, you&#8217;re simply not able to get the same real sensitivity as in CS 1.6 or as in DoD:S 4/3 screen mode <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> <br
/> </strong></p><h4>Conclusion</h4><p><em>Counterstrike 1.6</em>, which is based on <em>Halflife 1</em>, produces the same real sensitivity for normal or widescreen aspect ratios, while keeping the same <em>sensitivity</em> setting. <em>Day of Defeat: Source</em>, which is based on <em>Halflife 2</em>, produces the same real sensitivity as <em>Counterstrike 1.6</em>, while keeping the same <em>sensitivity</em> setting <strong>and</strong> playing in 4/3 aspect ratio mode.</p><p>If you play <em>Day of Defeat: Source</em> in widescreen mode, you have to adjust your <em>sensitivity</em> setting to get the same real sensitivity as in 4/3 mode of DoD:S or as on widescreen/normal mode of <em>Counterstrike 1.6</em>. <strong>But</strong>:</p><ul><li>it cannot be calculated easily, because of an unknown nonlinear relation</li><li>if you find it out by &#8220;trying&#8221;, you often cannot set it exactly, because only one digit is allowed</li></ul><p><strong>I want to have the same real sensitivity on both, Counterstrike 1.6 and DoD:S. Hence, I have to play DoD:S in a 4/3 mode on a wide screen. Urks.</strong></p><p>If you have more information about this problem, then please let me know. Any feedback is appreciated.</p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/08/mouse-sensitivity-issue-in-source-based-games-with-wide-screen-setting/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Who writes Linux?</title><link>http://gehrcke.de/2009/08/who-writes-linux/</link> <comments>http://gehrcke.de/2009/08/who-writes-linux/#comments</comments> <pubDate>Thu, 20 Aug 2009 12:49:19 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[Linux]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Technical Stuff]]></category> <guid
isPermaLink="false">http://gehrcke.de/?p=879</guid> <description><![CDATA[<p>I&#8217;ve just read a very very interesting document called &#8220;Linux Kernel Development &#8212; How Fast it is Going, Who is Doing It, What They are Doing, and Who is Sponsoring It: An August 2009 Update&#8221; by The Linux Foundation.</p><p>I found remarkable that there is this crazy David S. Miller, contributing so much code! I [...]]]></description> <content:encoded><![CDATA[<p>I&#8217;ve just read a <a
href="http://www.linuxfoundation.org/publications/whowriteslinux.pdf">very very interesting document</a> called <strong>&#8220;Linux Kernel Development &#8212; How Fast it is Going, Who is Doing It, What They are Doing, and Who is Sponsoring It: An August 2009 Update&#8221;</strong> by <em>The Linux Foundation</em>.<span
id="more-879"></span></p><p>I found remarkable that there is this crazy <em>David S. Miller</em>, contributing so much code! I did not know this (because I deal with Linux seriously just since one year and one mainly reads about <em>Linus</em>.). <a
href="http://en.wikipedia.org/wiki/David_S._Miller">Wikipedia says</a>: <em>&#8220;He was famously asked &#8220;Have you ever kissed a girl?&#8221; by Bryan Cantrill, a Solaris performance engineer, after Miller explained why Linux is substantially faster than Solaris.&#8221;</em></p><p>Furthermore, I think it&#8217;s interesing that Google itself does not produce that much code in comparison with other companies, <strong>but</strong> in <em>Table 12</em>, listing the <em>code signoffs</em>, they are on <strong>rank 2</strong>, behind <em>Red Hat</em> and before <em>Novell</em>.</p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/08/who-writes-linux/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Why do I blog? That wasn&#8217;t the plan&#8230;</title><link>http://gehrcke.de/2009/06/why-do-i-blog-that-wasnt-the-plan/</link> <comments>http://gehrcke.de/2009/06/why-do-i-blog-that-wasnt-the-plan/#comments</comments> <pubDate>Tue, 02 Jun 2009 22:41:52 +0000</pubDate> <dc:creator>Jan-Philip Gehrcke</dc:creator> <category><![CDATA[General]]></category> <category><![CDATA[Personal Stuff]]></category> <category><![CDATA[Technical Stuff]]></category> <category><![CDATA[Wordpress]]></category> <guid
isPermaLink="false">http://gehrcke.de/wp/?p=85</guid> <description><![CDATA[<p>There it is, my first blog post &#8212; faster than expected (if at all). But why that?</p><p>It was my wish for a long time to make the design of gehrcke.de acceptable or even good-looking. Until now, most pages were Apache directory listings: it tells its own tale.</p><p>In former times, in the days of [...]]]></description> <content:encoded><![CDATA[<p>There it is, my first blog post &#8212; faster than expected (if at all). <strong>But why that?</strong><span
id="more-85"></span></p><p>It was my wish for a long time to make the design of <a
href="http://gehrcke.de">gehrcke.de</a> acceptable or even good-looking. Until now, most pages were <a
href="http://httpd.apache.org/docs/2.2/mod/mod_autoindex.html">Apache directory listings</a>: it tells its own tale.</p><p>In former times, in the days of <a
href="http://www.cheapshotsrecords.de/">Web 1.0</a>, I even developed my own small <strong>C</strong>ontent <strong>M</strong>anagement <strong>S</strong>ystems using PHP/MySQL, while the layout was done via tables. Although this is better than <a
href="http://www.physik.uni-wuerzburg.de/EP3/index.html">this example of Web 0.1</a>, today one would get killed for a such an unprofessional work (e.g. because of possible SQL injections and browser incompatibility). But I don&#8217;t have the time to do everything by myself and fulfill all modern requirements simultaneously. The good thing is that today there is no more need to pull everything off from scratch: there are so many professional CMSs that build up a more valid website instantly than I ever could. So I looked for a proper CMS. I didn&#8217;t want to have an overkill for my marginal requirements (like <a
href="http://typo3.org/">Typo3</a>). I soon found <a
href="http://wordpress.org">WordPress</a>, originally developed for setting up blogs. But with its ability to create &#8220;static pages&#8221; (pages not showing blog content), the availability of masses of glorious themes and plugins, it turns into a very useful CMS, which is very well documented and easy to customize.</p><p>So, I installed WordPress. After setting it up, it took my three days to decide which Theme would be the best for me. I hope that I&#8217;ve made a good decision with <a
href="http://wordpress.bytesforall.com/?p=71">Atahualpa 3.3.3</a>. It&#8217;s convincing because of it&#8217;s many built-in options and the clear design, supporting widgets and other stuff.</p><p>Okay, until now I created the first &#8220;static pages&#8221; with WordPress and will create more of them in the future. But the origin of WordPress are blogs. Most of the functionality is for blogs. The adminstration interface is so great and everytime I use it to manage my &#8220;static pages&#8221;, I must go around the big section for composing blog posts. And this really looks inviting&#8230; So.. there it happened and there it is: the reason, why I am blogging now, too: <strong>Because WordPress is ingenious!</strong> <img
src='http://gehrcke.de/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://gehrcke.de/2009/06/why-do-i-blog-that-wasnt-the-plan/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
