Some years ago, I liked playing Counterstrike (at last 1.6) professionally. The people who know what I’m talking about, also know that mouse/sensitivity/resolution configuration is crucial for success. These days, friends and me from time to time play Day of Defeat: Source and Team Fortress 2. In these games, I’ve lost a huge amount of skill im comparison with Counterstrike in earlier days. That’s okay, because I did not play for years and I do not know how to play DoD/TF2 as well as Counterstrike formerly. But unnecessarily one annoying thing results in an even bigger loss of skill: setting the same mouse sensitivity in CS 1.6 (“Halflife 1”) and DoD:S/TF2 (“Halflife 2”) does not result in the same distance-of-mouse-movement to distance-of-crosshair-movement-on-the-screen ratio, when using wide screen aspect ratio. Now, I’ve spent some time to analyze this issue more deeply.
Method
I’ve modified my mouse pad with some steering elements, so that I can make the same mouse movement with only right/left component with always the same distance-of-mouse-movement. It’s quite accurate.
Ingame I stand right in front of a wall and shoot to mark a point on this wall. I then go “some steps” backwards, stand still and aim at this marked point on the wall. This guarantees that I really look straightforward (and not a bit up/down). Starting at this marked point, I perform the special right/left movement of a certain distance. Then I simply measure the distance D between the crosshair position and the marked point directly on the screen using a ruler. The result of this measurement is the quantity D [cm] I base my conclusions on: I take this value under certain different conditions and compare them.
Of course this method brings along a measurement error of about some millimeters, but it’s negligible in comparison with the distances I’m measuring and with the differences of the distances I’m comparing.
Experiment, results and discussion
The following table shows the relevant configuration that is valid throughout the whole test:
General configuration
mouse | MX 518 |
mouse dpi setting | lowest |
Windows mouse speed | 6/11 |
Okay, now let’s see the results of the tests with Counterstrike 1.6
Counterstrike 1.6
resolution | 1600 x 1200 (4/3) |
sensitivity | 1.0 |
others | launch options: -noforcemspd -noforcemaccel -noforcemparms |
D | 19 cm |
D=19 cm
. This was measured at least 20 times on different maps and on different positions. Now I’ve changed the resolution (and the aspect ratio):
resolution | 1920 x 1200 (16/10) |
sensitivity | 1.0 |
others | launch options: -noforcemspd -noforcemaccel -noforcemparms |
D | 19 cm |
19 cm
, again. I somehow remembered that changing the aspect ratio in Halflife 1 results in another real sensitivity while keeping the same sensitivity setting. I’ve just measured that I remembered wrong: In Counterstrike 1.6, the real sensitivity is independent of the aspect ratio (while keeping the same sensitivity setting)!
Now let’s see what’s up with Day of Defeat: Source.
Day of Defeat: Source
Regarding Halflife 2 / the Source engine, I only consider DoD:S — I think the results should be the same as for TF2; at least I hope :-)
resolution | 1600 x 1200 (4/3) |
sensitivity | 1.0 |
others | m_pitch “0.022”, m_side “0.8”, m_yaw “0.022”, m_filter “0”, m_forward “1”, m_customaccel “0”, m_customaccel_scale “0”, m_customaccel_max “0”, m_customaccel_exponent “1”, m_mouseaccel1 “0”, m_mouseaccel2 “0”, m_mousespeed “1”, |
D | 19 cm |
Again D = 19 cm. It seems that you can keep the same sensitivity setting in Hl1 and Hl2 without any worry; at least for a 4/3 aspect ratio in Hl2. Let’s change the aspect ratio here, too.
resolution | 1920 x 1200 (16/10) |
sensitivity | 1.0 |
others | m_pitch “0.022”, m_side “0.8”, m_yaw “0.022”, m_filter “0”, m_forward “1”, m_customaccel “0”, m_customaccel_scale “0”, m_customaccel_max “0”, m_customaccel_exponent “1”, m_mouseaccel1 “0”, m_mouseaccel2 “0”, m_mousespeed “1”, |
D | 16 cm |
Err.. okay now we’ve seen an essential difference between Halflife 1 and Halflife 2 based games: In DoD:S the real sensitivity depends on the aspect ratio! And what now? You *want* to have the same real sensitivity as in Hl1/Counterstrike 1.6? I tried to calculate it, assuming linearity:
s1/s2 = a1/a2 s1=1.0, a1=1600/1200, a2=1920/1200 s2=1.2
Let’s see:
resolution | 1920 x 1200 (16/10) |
sensitivity | 1.2 |
others | m_pitch “0.022”, m_side “0.8”, m_yaw “0.022”, m_filter “0”, m_forward “1”, m_customaccel “0”, m_customaccel_scale “0”, m_customaccel_max “0”, m_customaccel_exponent “1”, m_mouseaccel1 “0”, m_mouseaccel2 “0”, m_mousespeed “1”, |
D | 21 cm |
D=19 cm
would have been desired, but I got 21 cm
. When we assume linearity and calculate 16 cm*1.2=19.2 cm
and compare that to the result D=21 cm
, we see that the assumption of linearity is wrong.
There is a nonlinearity between the sensitivity setting and the distance-of-crosshair-movement-on-the-screen. I did not expect this nonlinearity and I don’t think that it makes any sense. It means that when you change your sensitivity setting from 1 to 2, you won’t get double speed! In this case, you will get more!
The dumb thing now is that we don’t know and I don’t want to do many measurements to find out the almost-exact form of this nonlinearity. Hence, because of this nonlinearity, we cannot calculate the sensitivity setting for DoD:S in widescreen mode to get exactly the same real sensitivty as in 4/3 mode of DoD:S or as in widescreen/normal mode of Counterstrike 1.6. Since it is a matter of fact that we cannot set it more exactly than to one digit (DoD rounds it then), an exact calculation would even not help much in many cases. With this widescreen aspect ratio, you’re simply not able to get the same real sensitivity as in CS 1.6 or as in DoD:S 4/3 screen mode :-(
Conclusion
Counterstrike 1.6, which is based on Halflife 1, produces the same real sensitivity for normal or widescreen aspect ratios, while keeping the same sensitivity setting. Day of Defeat: Source, which is based on Halflife 2, produces the same real sensitivity as Counterstrike 1.6, while keeping the same sensitivity setting and playing in 4/3 aspect ratio mode.
If you play Day of Defeat: Source in widescreen mode, you have to adjust your sensitivity setting to get the same real sensitivity as in 4/3 mode of DoD:S or as on widescreen/normal mode of Counterstrike 1.6. But:
- it cannot be calculated easily, because of an unknown nonlinear relation
- if you find it out by “trying”, you often cannot set it exactly, because only one digit is allowed
I want to have the same real sensitivity on both, Counterstrike 1.6 and DoD:S. Hence, I have to play DoD:S in a 4/3 mode on a wide screen. Urks.
If you have more information about this problem, then please let me know. Any feedback is appreciated.
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